Danganronpa: Trigger Happy Havoc is a visual novel adventure game developed and published by Spike as the first game in the Danganronpa series. The game was originally released in Japan for the PlayStation Portable in November 2010 and was later ported to Android and iOS in August 2012. Danganronpa: Trigger Happy Havoc concept art is digital, print, drawn, or model artwork created by the official artists for the developer(s) and publishers of the title.
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Danganronpa is a fascinating exploration of everyone's dark side
Game Info |
PlatformPS Vita |
PublisherNIS America |
DeveloperSpike |
Release DateFeb 11, 2014 |
Danganronpa: Trigger Happy Havoc mixes murder and play perfectly.
Equal parts social sim, murder mystery and courtroom thriller, Danganronpa kept me enthralled with concepts that felt fresh and familiar all at once. It pieces together a devilishly good story with characters that feel like individuals and mixed mechanics that play well together. Though built on violence, Danganronpa isn't strangled by its dark nature.
Danganronpa stars Makoto Naegi, a high school student preparing for his first day at Hope's Peak Academy — a school that only takes the best and brightest. At least, that's what they think, right up until Makoto and company are trapped in the school and forced to participate in a killing game. In order to escape, one must murder a fellow student without being discovered. Get caught and you'll be 'punished' with death; get away with it, and everyone else is punished.
Danganronpa's mystery unfolds through very different yet equally engaging mechanics. During Daily Life sections, I roamed around the school and socialized with other students. There's a practical purpose for choosing to be friendly; as the relationship between Makoto and his classmates grows, you pick up new skills to use later in the game. The game's memorable cast makes the sim aspect all the more enjoyable. Deciding who to spend time with each day was a genuine challenge, and even Danganronpa's most irritating characters reveal redeeming qualities as the plot progresses.
Danganronpa isn't strangled by its dark nature
Getting close with students has a high potential for emotional turmoil when the game switches to Deadly Life. These segments occur after a murder has taken place, switching gears to detective-like gameplay. Picking apart crime scenes and questioning other students pulled me even deeper into the game's story, but not without some unnecessary handholding.
You can't leave specific areas until you've found all relevant clues, and the game provides redundant hints as to where to go next — when it doesn't just automatically take you there. Sometimes I would understand a clue well before the game would let me move on, which was frustrating. In one extreme case, I mentally pinpointed the guilty party five minutes after the murder — and still had to go around collecting clues.
These minor annoyances are resolved in the game's trial segments, which justify digging up as much evidence as possible. Trials play out through a series of quirky minigames that are easy to get a handle on. Each level starts by picking apart discussions, which is accomplished by literally shooting down discrepancies or weak statements with 'Truth Bullets.' Occasionally I had to present evidence, or play a hangman-style game where you destroy letters to guess a phrase. A great rhythm-based minigame allowed me to verbally overpower the accused party, and in concluding arguments, I pieced together the murder through comic book panels. The variety on display in these segments keeps Danganronpa's trials from feeling repetitive, even as they put to use what you've figured out in prior investigations.
These minigames feel light-hearted, but that mood is immediately thrown off by the punishments that follow. Guilty parties are dragged away and subjected to bizarre, disturbing deaths. The satisfaction I felt for blazing through a trial with a high score was deadened by the graphic death sentence the guilty party received — a sentence that I'd helped deliver.
Regarding gender
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Danganronpa approaches its violent nature honestly and, for the most part, with good taste, but it fails to use that measure of restraint when presenting a character whose gender identity goes beyond traditional roles.
During one crime, the reveal of a character's genitalia is used as a shocking twist — a step that feels tacky and unnecessary. Furthermore, the other students in the game are quick to change their pronoun use in reference to that character with no questions asked. It's an unfortunate misstep that leaves a sour aftertaste during an otherwise enjoyable portion of the game.
While working on this review, I consulted an expert on gender and sexuality to discuss the character's representation at some length. With help, I reached the conclusion that I didn't have enough information to comprehend or understand the character's preferred identity. However, Danganronpa's handling of the situation remains troubling.
Punishment scenes reminded me that Danganronpa is built on brutality. But the game's shocking violence is paired with kooky antics in a way that somehow makes it digestible. The villainous Monokuma is a black-and-white teddy bear whose words teeter between mischievous and psychopathic in the same breath. Victims are always covered in hot pink blood sprays that make crime scenes look more like pop art parties than kill rooms. Even the sheer horror of being trapped in a school and forced to murder your friends is downplayed by the cheerful, chirpy tunes of the game's everyday music.
For every lighthearted gesture Danganronpa makes, it never mistakes death for something casual. I didn't have time to bond with everyone in the game — there were simply too many interesting characters to chose from — but each murder carried a dreadful weight. Every discovery was a surprise; every death, a strange rush of dread and relief as I learned the fates of those I'd grown close with.
Wrap Up:
Danganronpa is a fascinating exploration of everyone's dark side
Danganronpa is, hands-down, one of the strangest games I've ever played — and yet also one of the most enjoyable and thought-provoking. It plays with ideas I rarely get to explore in games: the desperation that drives people to kill, how quickly you'll betray your friends, loss and despair. I can't say that Danganronpa makes murder fun — but it weaves gripping gameplay and storytelling with an offbeat cast in a way that's absolutely to die for.
Danganronpa was reviewed using code provided by NIS America. You can read more about Polygon's ethics policy here.
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About Polygon's ReviewsLet me start by saying that Danganronpa: Trigger Happy Havoc is one of the craziest, but most awesome story-based games I have played in quite some time. This was originally released for the PSP the better part of a decade ago and I am kind of mad at myself that it ha taken me so long to play this, but man I am glad that I finally have!
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Welcome To Hope Peak’s Academy
Danganronpa: Trigger Happy Havoc is the kind of game that is very story-driven. The game is set in an “elite” school for gifted people and you playing as Makoto, get accepted into this school via some kind of lucky lottery system as you are pretty much average in every way. Upon arrival, you are knocked out and awaken where you are faced with this mean bear who informs you and the other students that you are held captive and the only way out is via murdering other students and getting away with it!
School Life
The gameplay of Danganronpa: Trigger Happy Havoc is split into two sections. First up we have Class Life. Here you can traverse the school in the first-person point of view you move an icon around the screen that allows you to interact with characters and the environment. You have two sections of gameplay in the School Life portion of the game. One sees you being able to talk to classmates, getting to know them better, taking notes and so on. The other is where you come across a crime scene and must look for clues and figure things out. You get various skills that you can make use of to help you.
Class Trials
The other main section of the gameplay is the Class Trials and this is where your detective work comes into play. The students will have a heated discussion about who the killer is and you need to pay close attention here. Nonstop Debate, Hangman's Gambit, Bullet Time Battle and Closing Argument are the ways that the gameplay is split up and it is actually a great deal of fun. Having to pay attention, challenging what people say and then giving out your closing argument as you nail who you think the killer is! It is good stuff indeed and the kind of game that really does have you on the edge of your seat.
Overall, I think that Danganronpa: Trigger Happy Havoc is a really cool game. Think of it as a darker and more intense version of the Phoenix Wright: Ace Attorney-Justice for All. It literally had me hooked about five minutes in and it was the kind of game that I legit did not want to stop playing. It is worth noting that while the PSP version is great, they did release a better version for PC which is what I have played so I would recommend that you play that one over the original.
Final Score: 9/10
Pros:
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- The story is truly fantastic
- Lots of characters to talk to and get to know
- Many layers to the gameplay
- The presentation is great
- It is a very addictive game
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Cons:
- The story might be a bit dark for some
- Some of the dialogue on occasion repeats
Overall rating: 9